…It’s just as boring as you’d expect it to be, unless you speed it up 15 times faster:
I don’t know if I want to do another recording like this again for a while. It’s hard enough for me to get anything done without the feeling that someone is watching over my shoulder.
Although I certainly hope that the humor in this episode stands on it’s own, I can’t help but think that the funniest thing about it is that I had to put a piece of toast in a scanner.
@Mausoom: To answer your question, it takes anywhere from an hour to a whole day to do the artwork for one strip– but not nearly as long as my appalling lack of consistency might suggest…
I tend to attract a lot of Blender users on my site, so every now and then I’ll post a tutorial or a rant about blender. Everyone else who isn’t a huge nerd or Blender user or both probably won’t care to read any further on this post.
This week, I’m going to talk about Blender’s composite node editor.
It’s awesome! You should never render an image in blender without tweaking it in the node editor. Node based post-processing is superior to post-processing in a regular image manipulation program for a number of reasons: It’s non-linear, non-destructive, and it handles color in 32-bit floating point values.
You can also use it to make an image that looks like a map of the London Underground:
A few weeks ago, I found a piece of illustration board that somebody had left on my studio desk. It was completely slathered in brown paint, with splotches of green. I was about to toss it out when I realized that it might actually be someone’s project. Honestly, I couldn’t tell whether it was just a piece of scrap for wiping paintbrushes, or a masterpiece in experimental texture and abstract color composition.
Either way, it’s mine now. I’m getting that motherfucker framed.